
L
ouis
evel
D
uprat
esign
ABOUT ME
Hi everyone and welcome on my portfolio ! My name is Louis and I play video game as long as I can remember. So, naturally, I decided to make it my profession and I discovored the Level Design or guide the player without them noticing.
Here, you can find the projects I am the most proud of, I have other project and ideas in the works so I will post them here !
PROJECTS
God of war's inspired project where I added a new mechanism to make level.
Genre : Action adventure
Type : TPS
Team size : 1
Platform : PC
Engine : Unreal Engine 5
What I have done :
Level Design
-
Design and blockout of the whole level
Game Design
-
Design of level ingredients / mechanics
-
Design of the 3C
Development
-
Prototyping of the 3C, mechanics and level ingredients
Originally for a roguelike's project, I designed the rules and finally I prototyped the generation of the maze.
Genre : Roguelike
Type : FPS
Team size : 1
Platform : PC
Engine : Unreal Engine 5
What I have done :
Level Design
-
Design of the rules of the generation
Development
-
Prototyping of the 3C, mechanics and level ingredients
Play as a tiger, sent by a powerful Goddess who has lost her strength and fame ; find it back by bringing faith back into the hearts of the villagers thanks to the powers of our tiger.
Genre : Action adventure, Mini open world
Type : TPS
Team size : 6
Production time : 1 year and 6 months
Platform : PC
Engine : Unity
What I have done :
Level Design
-
Design and blockout of the whole level
-
Quest Design (NPC / primary and secondary quest objects / hidden objective)
Game Design
-
Design of level ingredients / mechanics
-
Design of the 3C
Narrative Design
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Writing of NPC dialogues / lore
Play as Johnny Fistfire, an action hero who came into our reality to save his movie. And for that, he has to use his fists to defend the studios against mafia band's and mummy horde's.
Genre : Action adventure, Mini open world
Type : TPS
Team size : 6
Production time : 6 months
Platform : PC
Engine : Unity
What I have done :
Level Design
-
Design and blockout of the whole level
-
Quest Design (NPC / primary and secondary quest objects / hidden objective)
Game Design
-
Design of level ingredients / mechanics
-
Design of the 3C
GAMEJAM
A child finds an "old" toy and decides to take it for himself. He discovers a roly poly stuck inside, but rather than pull it out, the child decides to crush it with the ball of the toy it is stuck in.
Genre : Arcade, multiplayer
Type : Top down, 1 vs 1 asymetric
Team size : 8
Platform : PC
Engine : Unity
What I've done :
Level Design
-
Design and blockout of the whole level
Game Design
-
Design of level ingredients / mechanics
-
Testing and balancing mechanics
-
You are currently in the admeownistration of Hell, and have to complete task from your all mighty boss : "Hello Kitty" : complete your missions and kill your ennemies !
Genre : Action, arcade
Type : FPS
Team size : 6
Platform : PC
Engine : Unreal Engine 5
What I've done :
Level Design
-
Design of the rules of the generation
Development
-
Prototyping of the 3C, mechanics and level ingredients









