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L

ouis

evel

D

uprat

esign

ABOUT ME 

Hi everyone and welcome on my portfolio ! My name is Louis and I play video game as long as I can remember. So, naturally, I decided to make it my profession and I discovored the Level Design or guide the player without them noticing. 

Here, you can find the projects I am the most proud of, I have other project and ideas in the works so I will post them here ! 

PROJECTS

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GOD OF WAR

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God of war's inspired project where I added a new mechanism to make level.

Genre : Action adventure

Type : TPS 

Team size : 1​

Platform : PC

Engine : Unreal Engine 5

What I have done :

Level Design

  • Design and blockout of the whole level

Game Design

  • Design of level ingredients / mechanics

  • Design of the 3C

Development

  • Prototyping of the 3C, mechanics and level ingredients

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PROCEDURAL
MAZE

Originally for a roguelike's project, I designed the rules and finally I prototyped the generation of the maze.

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Genre : Roguelike

Type : FPS

Team size : 1​

Platform : PC

Engine : Unreal Engine 5

What I have done :

Level Design

  • Design of the rules of the generation

Development​

  • Prototyping of the 3C, mechanics and level ingredients

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SHANKHA

Shankha

Play as a tiger, sent by a powerful Goddess who has lost her strength and fame ; find it back by bringing faith back into the hearts of the villagers thanks to the powers of our tiger.

Genre : Action adventure, Mini open world

Type : TPS 

Team size : 6​

Production time : 1 year and 6 months​

Platform : PC

Engine : Unity

What I have done :

Level Design

  • Design and blockout of the whole level

  • Quest Design (NPC / primary and secondary quest objects / hidden objective)

Game Design

  • Design of level ingredients / mechanics

  • Design of the 3C

Narrative Design​

  • Writing of NPC dialogues / lore

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OVERIZER

Overizer

Play as Johnny Fistfire, an action hero who came into our reality to save his movie. And for that, he has to use his fists to defend the studios against mafia band's and mummy horde's.

Genre : Action adventure, Mini open world

Type : TPS 

Team size : 6​

Production time : 6 months​

Platform : PC

Engine : Unity

What I have done :

Level Design

  • Design and blockout of the whole level

  • Quest Design (NPC / primary and secondary quest objects / hidden objective)

Game Design

  • Design of level ingredients / mechanics

  • Design of the 3C

GAMEJAM

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ROLY POLY

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A child finds an "old" toy and decides to take it for himself. He discovers a roly poly stuck inside, but rather than pull it out, the child decides to crush it with the ball of the toy it is stuck in.

Genre : Arcade, multiplayer

Type : Top down, 1 vs 1 asymetric

Team size : 8

Platform : PC

Engine : Unity

What I've done :

Level Design

  • Design and blockout of the whole level

Game Design

  • Design of level ingredients / mechanics

    • Testing and balancing mechanics

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RETROFUTURCATS

Retrofuturcats

You are currently in the admeownistration of Hell, and have to complete task from your all mighty boss : "Hello Kitty" : complete your missions and kill your ennemies !

Genre : Action, arcade

Type : FPS

Team size : 6

Platform : PC

Engine : Unreal Engine 5

What I've done :

Level Design

  • Design of the rules of the generation

Development​

  • Prototyping of the 3C, mechanics and level ingredients

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